

Absurd respec costs, having to reassign each node in the Paragon Boards one-by-one, limited stash space, some remaining bugs – discontent over these was starting to build up. Certain classes, mainly Sorcerer, felt extremely underwhelming and needed buffs. Some Uniques were borderline impossible to earn. The enemy density in Nightmare Dungeons and Helltides felt low. However, before Season 1 would be revealed as Season of the Malignant, some players were getting a bit antsy about the state of the game. The ten million figure was announced on July 19th – remember that date. Regardless, It means many more people would be looking forward to Season 1 and probably spend on the Premium Battle Pass (or at least activate the one that came with their Deluxe/Ultimate Edition).

It’s not quite the same as saying it sold that many copies, but that’s still a hefty number. Activision Blizzard even bragged the title had been “experienced” by ten million players. After launching in June to massive hype and strong praise from critics, the eagerly awaited Diablo 4 earned nearly $670 million in sell-through within the first five days. Things are a little down in Diablo 4 land for those who missed all the controversy over the past several days.
